Sokker
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Online soccer manager game
Description
Sokker Manager, or Sokker, is a free-to-play browser-based, MMOG simulation developed in Poland. Sokker was launched in February 2004 and, opposed to the traditional text-based result systems, it was one of the first successful sport simulation games to offer a graphical animation interface using Adobe Flash technology to view matches as they are happening in real-time. As of July 2007, Sokker has over 55,000 users representing 90 countries across the globe.
Due to its availability in 90 countries across six continents, users from across the world come together to interact in the world of Sokker. Each country has their own community forum index where people can come together to discuss topics ranging from gameplay to general discussion.
After registration, each user begins the game with 22 players (enough to make a full A and B squad), a 3100 capacity arena, and $250,000. From there, the user must make decisions about what to train, what coaches to hire, if they will invest in a junior squad, or if they will buy a player from the transfer list, among many other options. The ultimate goal of every user is to field a competitive team and win the division in which you compete. However, a team must be aware of their financial situation at all times and wisely choose their goals (i.e. winning with veterans or training youths).
The match engine is the most appealing attribute of Sokker Manager. As many other simulation games have relied upon real-time text results, Sokker allows users to view matches using Adobe Flash. Watching matches helps managers decide what tactics to use and how their team can improve on the field. Also, watching matches allows users to scout their future opponents and counter their tactics.
Players are valued by their level in 8 different skills: stamina, pace, technique, passing, goalkeeping, defending, playmaking, and scoring. Other secondary attributes such as form and tactical discipline are also taken into account.
Players are given orders in each match as to what position they will play. Options include Goalkeeper (1), Attacker (max. 3), Midfielder (max. 5), and Defender (max. 5). These positional orders affect the training that specific players receive.
A major feature to be a successful team in Sokker is how wisely a manager chooses their tactics. Managers may completely organize their tactical distribution for all ten outfield players, which is a key element to the game’s popularity and success.
Price
Although Sokker is completely free to play, users are given the option to subscribe to Plus features. Plus does not give extra in-game benefits to subscribers, it only allows them more options to have fun with the game. Plus features include: Emblem, guestbook and club zine; Match kits; Training effects monitoring; Graphs; Shortcut links; Statistics; Unlimited access to view all matches; the ability to create friendly leagues; and other bonuses.
Awards
OSM Reviews
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Comments
Why don't you make a real team in your country's last league and play there for real ? It would be real sport.
If you don't try it, you don't know:))
Beware - it's not a game for dummies, better tactic can easily beat you even if you played longer then him if he's smarter.
is obvious, but the precise Sokker being a manager game you will see that the computer plays your games (you are not obliged to stay connected during games) ... perhaps you might find it boring but I find it very interesting because this what the end results in the field are determined at 90% of your tactics ... of course then the luck or random computer also make their small
keeps you in for ages :))
Realistic with Match view engine!
Addictive!
A pity, as it was, imho, the best football manager simulator ever, and, after playing for 15 years, I'll be quitting soon (just before the announcd 'changes' apply) for the reasons above, who will kill completely the feeling for some realistic club managing to turn it into some kind of 'farm to buff you players/team' arcade.
AlbertFlóriT.C.